Aelin is back where she belongs, but there is more than coffee brewing in The Yawning Portal for our party of strangers. Ambient music and SFX by Pixabay, Tabletop Audio, and ZapsplatPlaying Games with Strangers Theme by Steve Arthur
The rescue attempt for Aelin continues while Caleb’s crunchy potions give Orbog visions of hidden secrets. Wilder’s increased drinking has its consequences. Ambient music by PixabayPlaying Games with Strangers Theme by Steve Arthur
With a cracked soul crystal in their possession, The Party must determine if and how they can get Aelin and her body back. Meanwhile, Wilder’s past continues to haunt him and Orbog samples some crunchy potions from Caleb in Daggerford. Ambient music by Tabletop Audio and PixabayPlaying Games with Strangers Theme by Steven Arthur
Pough comes up with yet another crazy idea, this time around getting Aelin back, and utter chaos ensues. Episode Engineer: JS Earls
A friendly face meets up with The Party and it seems there’s a lot to catch up on.
The Party’s attempt to retrieve Pough’s soul from Jadis continues.
As Pough’s body is shoved through a door after making a deal with the hag Jadis, the party must decide their next steps. Episode Engineer: JS Earls
We opened up the internet airwaves and you asked us questions about Playing Games with Strangers. Did we answer them? Of course! Why wouldn’t we?! A huge thanks to our Patrons – Geek Devotions, Andrew C Peckham, and The CelCast – and those who showed up in the AMA livestream! We can’t wait to do this again!
Having taken down a 20-foot-tall undead guy who likes to throw dead bodies from his belly, The Party heads to a possible place of safety from Zaos: the Bugbear village. Episode Engineer: JS Earls Playing Games with Strangers Theme by Steven Arthur
The Party agrees it’s best to let Aelin stay hidden; attempting to make their way to a safe haven away from Zaos. Fate, however, may have had other plans. Episode Engineer: JS Earls